Welcome to The NahualXR Project!

Hi there!!, my name is Armando Alonzo and this is just a simple space for posting some of the examples I work on during my journey to learn XR Development with Unreal Engine 5 (C++ & Blueprints). My main focus is software development so for the examples I work on I will normally use 3D assets from the different marketplaces out there (DAZ, Unreal Engine including Quixel assets, Reallusion, etc). I use both paid and free assets for my examples and I highlight the specific integration and pieces I worked on. I am also posting here some of my exercises for learning some of the tools for a full 3D application pipeline, including character creation, animation, mocap & virtual production, they are far from perfect and really meant just to allow me practice the technical aspects of the pipeline.